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Wizard.des
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1993-01-24
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# SCCS Id: @(#)Wizard.des 3.1 92/07/11
# Copyright (c) 1992 by David Cohrs
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Wizard of Balance
# and receive your quest assignment.
#
MAZE: "W-start",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
............................................................................
.....................C....CC.C........................C.....................
..........CCC.....................CCC.......................................
........CC........-----------.......C.C...C...C....C........................
.......C.....---------------------...C..C..C..C.............................
......C..C...------....\....------....C.....C...............................
........C...||....|.........|....||.........................................
.......C....||....|.........+....||.........................................
.......C...||---+--.........|....|||........................................
......C....||...............|--S--||........................................
...........||--+--|++----|---|..|.SS..........C......C......................
........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
.......C...||.....|..|.--|.|.|....||.................C..C...................
.....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
.........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
.........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
.........C........-----------..........C.C.......CCC.........}}}}}}}}}......
..........C.C.........................C............C...........}}}}}........
......................CCC.C.................................................
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'B', 'i'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(35,00,49,03),unlit,"ordinary"
REGION:(43,12,49,16),unlit,"ordinary"
REGION:(19,11,33,15),unlit,"ordinary",unfilled,true
REGION:(30,10,31,10),unlit,"ordinary"
# Stairs
STAIR:(30,10),down
# Portal arrival point
BRANCH:(63,06,63,06),(0,0,0,0)
# Doors
DOOR:closed,(31,09)
DOOR:closed,(16,08)
DOOR:closed,(28,07)
DOOR:locked,(34,10)
DOOR:locked,(35,10)
DOOR:closed,(15,10)
DOOR:locked,(19,10)
DOOR:locked,(20,10)
# Wizard of Balance
MONSTER:'@',"Wizard of Balance",(23,05)
# The treasure of Wizard of Balance
OBJECT:'(',"chest",(24,05)
# apprentice guards for the audience chamber
MONSTER:'@',"apprentice",(30,07)
MONSTER:'@',"apprentice",(24,06)
MONSTER:'@',"apprentice",(15,06)
MONSTER:'@',"apprentice",(15,12)
MONSTER:'@',"apprentice",(26,11)
MONSTER:'@',"apprentice",(27,11)
MONSTER:'@',"apprentice",(19,09)
MONSTER:'@',"apprentice",(20,09)
# Eels in the pond
MONSTER:';',"giant eel",(62,14)
MONSTER:';',"giant eel",(69,15)
MONSTER:';',"giant eel",(67,17)
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'B',random,(60,09),hostile
MONSTER: 'W',random,(60,10),hostile
MONSTER: 'B',random,(60,11),hostile
MONSTER: 'B',random,(60,12),hostile
MONSTER: 'i',random,(60,13),hostile
MONSTER: 'B',random,(61,10),hostile
MONSTER: 'B',random,(61,11),hostile
MONSTER: 'B',random,(61,12),hostile
MONSTER: 'B',random,(35,03),hostile
MONSTER: 'i',random,(35,17),hostile
MONSTER: 'B',random,(36,17),hostile
MONSTER: 'B',random,(34,16),hostile
MONSTER: 'i',random,(34,17),hostile
MONSTER: 'W',random,(67,02),hostile
MONSTER: 'B',random,(10,19),hostile
#
# The "locate" level for the quest.
#
# Here you have to find the Entrance to the Tower of Darkness to go
# further towards your assigned quest.
#
MAZE: "W-locate",' '
FLAGS: hardfloor
GEOMETRY:center,center
MAP
............. .......................................................
.............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
.............. ..............}.................................}.......
.............. ..............}.---------S---------------------.}.......
............... .........C....}.|.............................|.}.......
............... ..........C....}.|.---------------------------.|.}.......
............... .........CCC.....|.|.........................|.|.........
................ ....C....CCC...}.|.|.---S-------------------.|.|.}.......
.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
................ ....C....CCC...}.|.|.|......|.......S......|.|.|.}.......
......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
....C......C... ........CCC.....|.|.........................|.|.........
......C..C.... .........C....}.|.--------------------S------.|.}.......
.............. .........C....}.|.............................|.}.......
............. ..............}.-------------------------------.}.......
............. .............}.................................}.......
............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
............. .......................................................
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'B', 'X'
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
REGION:(37,04,65,16),unlit,"ordinary"
REGION:(41,08,46,12),lit,"ordinary"
REGION:(56,08,61,12),lit,"ordinary"
REGION:(48,08,54,08),unlit,"ordinary"
REGION:(48,12,54,12),unlit,"ordinary"
REGION:(48,10,54,10),unlit,"ordinary"
# Doors
DOOR:locked,(45,03)
DOOR:locked,(43,07)
DOOR:locked,(58,15)
DOOR:locked,(55,10)
DOOR:locked,(55,08)
DOOR:locked,(55,12)
DOOR:locked,(47,08)
DOOR:locked,(47,12)
# Stairs
STAIR:(03,17),up
STAIR:(48,10),down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"spiked pit",(24,02)
TRAP:"spiked pit",(07,10)
TRAP:"spiked pit",(23,05)
TRAP:"spiked pit",(26,19)
TRAP:"spiked pit",(72,02)
TRAP:"spiked pit",(72,12)
TRAP:"falling rock",(45,16)
TRAP:"falling rock",(65,13)
TRAP:"falling rock",(55,06)
TRAP:"falling rock",(39,11)
TRAP:"falling rock",(57,09)
TRAP:"magic",random
TRAP:"statue",random
TRAP:"statue",random
TRAP:"polymorph",random
TRAP:"anti magic",(53,10)
TRAP:"sleep gas",random
TRAP:"sleep gas",random
TRAP:"dart",random
TRAP:"dart",random
TRAP:"dart",random
# Random monsters.
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'i',random,random,hostile
#
# The "goal" level for the quest.
#
# Here you meet the Dark One, your nemesis monster. You have to
# defeat the Dark One in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "W-goal", ' '
GEOMETRY:center,center
MAP
------------- -------------
|...........| |...........|
-------|...........-------------------...........|
|......S...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........--+--+--+--+--+--+-...........|
--S----|...........S.................+...........|
|......|...........--+--+--+--+--+--+-...........|
|......|...........|..|..|..|..|..|..|...........|
|......|...........|..|..|..|..|..|..|...........|
-------|...........-------------------...........|
|...........| |...........|
------------- -------------
ENDMAP
# Random Monsters
RANDOM_MONSTERS: 'B', 'X'
# Dungeon Description
REGION:(13,10,18,12),unlit,"temple"
REGION:(13,06,18,08),lit,"ordinary"
REGION:(20,04,30,14),unlit,"ordinary"
REGION:(32,06,33,07),unlit,"ordinary"
REGION:(35,06,36,07),unlit,"ordinary"
REGION:(38,06,39,07),unlit,"ordinary"
REGION:(41,06,42,07),unlit,"ordinary"
REGION:(44,06,45,07),unlit,"ordinary"
REGION:(47,06,48,07),unlit,"ordinary"
REGION:(32,09,48,09),unlit,"ordinary"
REGION:(32,11,33,12),unlit,"ordinary"
REGION:(35,11,36,12),unlit,"ordinary"
REGION:(38,11,39,12),unlit,"ordinary"
REGION:(41,11,42,12),unlit,"ordinary"
REGION:(44,11,45,12),unlit,"ordinary"
REGION:(47,11,48,12),unlit,"ordinary"
REGION:(50,04,60,14),lit,"ordinary"
# Doors
DOOR:locked,(19,06)
DOOR:locked,(14,09)
DOOR:locked,(31,09)
DOOR:locked,(33,08)
DOOR:locked,(36,08)
DOOR:locked,(39,08)
DOOR:locked,(42,08)
DOOR:locked,(45,08)
DOOR:locked,(48,08)
DOOR:locked,(33,10)
DOOR:locked,(36,10)
DOOR:locked,(39,10)
DOOR:locked,(42,10)
DOOR:locked,(45,10)
DOOR:locked,(48,10)
DOOR:locked,(49,09)
# Stairs
STAIR:(55,05),up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# The altar of Anhur. This is not a shrine.
ALTAR:(16,11),chaos,altar
# Objects
OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'@',"Dark One",(16,11)
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'B',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'i',random,random,hostile
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER:'i',random,random,hostile
# Captive Monsters in the dungeon
MONSTER:'@',"rogue",(35,06),peaceful,"Pug"
MONSTER:'Y',"owlbear",(47,06),peaceful,asleep
MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt"
MONSTER:'@',"Grey-elf",(44,11),peaceful
MONSTER:'H',"hill giant",(47,11),peaceful,asleep
MONSTER:'G',"gnomish wizard",(38,06),peaceful
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
LEVEL: "W-filla"
# Random Monsters
RANDOM_MONSTERS: 'B', 'X'
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'B', "vampire bat", random
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'B', "vampire bat", random
RANDOM_CORRIDORS
LEVEL: "W-fillb"
# Random Monsters
RANDOM_MONSTERS: 'B', 'X'
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'X', random, random, hostile
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
MONSTER: 'B', "vampire bat", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'i', random, random, hostile
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'B', "vampire bat", random
RANDOM_CORRIDORS